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Much has been made of Kingpirfs real-world setting, and while this is certainly a commendable endeavour, it's worth pointing out that the game is by no means a documentary. Using the Quake 2 engine, it eschews the contrived fantasy setting of many of its contemporaries in favour of gritty realism, the action taking place in the seedy underworld of organised crime. If you've been hiding under a rock for the last couple of months or are simply a newcomer to the wonderful and frightening world of PC, here's the lowdown on the game they're all calling Kingpin: Life Of Crime. Whores, scum, buggers, queens, fairies, dopers, junkies. Here is a game that would not take it any more. Some day a real game will come and wash all the scum off the streets.
However, the sweaty oiks shovelling ten-pence pieces into a Space Invaders machine in their lunch hour have long-since grown up something that can't always be said for the games themselves, which often live up to their childish image. Historically, at least, it's a vaguely accurate accusation. It's an easy generalisation to make, and one glibly bandied about by the great unwashed to justify their ignorance of arguably the most advanced form of entertainment yet conceived.